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Shepherd's Cross: Omegaverse 3
Duncan's life feels like it's spinning out of control, as his ever expanding role in the world of the Omegaverse begins to take over his real life. His friends try to help him, but what can they do when it seems like the entire game world is on his shoulders? The space station, Shepherd's Crook, is now open to the public - and that public is making demands on Duncan with which he's having a difficult time dealing.
Wasn't this supposed to be a game? Wasn't it supposed to be fun?