OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition)
$ 61
Availability: Currently in Stock
Delivery: 10-20 working days
Condition: USED (All books are in used condition)
Condition - Very Good The item shows wear from consistent use, but it remains in good condition and functions properly. Item may arrive with damaged packaging or be repackaged. It may be marked, have identifying markings on it, or have minor cosmetic damage. It may also be missing some parts/accessories or bundled items.
OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition)
OpenGL is a powerful software interface used to produce high-quality comptuer graphics. The OpenGL Reference Manual, referred to commonly by programmers as "The Blue Book", provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 1.2. This fourth edition will describe all of the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL ARB extensions. Some of the new features in the core library include cube-mapped texture mapping, multi-texturing, mutli-sampled anti-aliasing, depth-texturing and shadows, and advanced texture application modes. Most importantly, the ARB vertex and fragment program extension (commonly referred to as "shaders") will be introduced. Many new example programs and color slides have been incorporated as well. As with all of the previous editions, this one was developed under the auspices of the OpenGL Architecture Review Board, an industry consortium responsible for guiding the evolution of OpenGL, and written by one of the most influential developers in the field. Any developer incorporating graphics into his or her programs will want a copy of this authoritative guide.